• SSUPII@sopuli.xyz
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    2 years ago

    One of the refunds reasons you can select is “the game doesn’t run on my PC”. This is completely valid.

  • Rooty@lemmy.world
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    2 years ago

    At this point I wouldn’t be suprised that some dev companies are taking Microsoft kickback money under the table. There is really no excuse for a game not to work on Linux natively on 2023.

  • merthyr1831@lemmy.world
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    2 years ago

    Paladins is a pain for this. Game runs fine on proton, and all it needs is some work with EAC to enable linux on multiplayer but despite all the requests they’ve yet to bother.

  • Honytawk@lemmy.zip
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    2 years ago

    Well, you can’t blame developers to not cater to their 1% player base. Especially since that group usually have the most problems and requires more development time.

    • Goku@lemmy.world
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      2 years ago

      Is it really that much detached from macOS though? They can dist to Mac then Linux shouldn’t be much different, right?

  • BaalInvoker@lemmy.eco.br
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    2 years ago

    Complex and recent games run on Linux these days.

    Not allowing run a game in Linux is, nowadays, a choice from its developer rather then a causality. Proton is a really powerful tool!

    If a game don’t run in Linux, via Proton or natively, that’s dev issue that actively blocked Linux.

  • ChiefSinner@lemm.ee
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    2 years ago

    I was just thinking about this the other day…like games are optized for windows usually, but windows is not optimized for games. A fresh Windows 10 runs at 2gb ram on idle. It all went down hill for gamers when Microsoft killed xp

    • R0cket_M00se@lemmy.world
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      2 years ago

      RAM is the cheapest upgrade possible, unless you’re trying to run a game on 8GB in 2023 idk why you’d be that concerned with RAM usage.

        • BaconIsAVeg@lemmy.ml
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          2 years ago

          Really? My arch install is idling at 2.8gb. Picom (310mb), XOrg (160mb) and pipewire (140mb) are big chunks, and kitty isn’t cheap either but the rest is mainly sub 50mb services that all add up. I’m not running anything heavy like Gnome or KDE either, just bspwm and 2 polybar instances (one for each monitor).

          • theshatterstone54@feddit.uk
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            2 years ago

            How heavy is your kitty? It usually averages at 40-45 Mb on a new window for me (with custom zsh with starship and some plugins, and customised neofetch)

            • BaconIsAVeg@lemmy.ml
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              2 years ago

              Yeah that’s weird, after a systemctl soft-reboot, both picom and xorg’s memory usage is way down. Either way, it’s still not that unreasonable to see Windows idling at 2GB.

  • DingoBilly@lemmy.world
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    2 years ago

    Jesus lol.

    This is probably true for big games, but I wouldn’t get angry at any small developer for not supporting Linux. It’s just not worth it/still such a small base.

    • jdaxe@infosec.pub
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      2 years ago

      Most of the time indie games actually do run on Linux, it’s the games from big studios that don’t (in my experience)

  • GenBlob@lemm.ee
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    2 years ago

    If there’s a game that can’t run on Linux in the current year then that’s intentional and it’s not worth anyone’s money.

    • frazorth@feddit.uk
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      2 years ago

      I don’t agree. There are cases with Windows only root kits for DRM, but there are also games that don’t work because of bugs. You see games coming out that barely work on Windows.

  • MooseBoys@lemmy.world
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    2 years ago

    I blame Linux distros for being too complicated and unintuitive for 95% of the population, which in turn gives it a negligible market share from a game development perspective.