I’m pretty sure vkd3d-proton does not rebase from vkd3d.
I’m pretty sure vkd3d-proton does not rebase from vkd3d.
@vaionko@sopuli.xyz I’ve found this (scroll down to #5 if it won’t scroll automatically). It shows some tools that can be used to change DMI information for different Manufacturers.
This is part of the motherboard and can only be changed with specific tools from the manufacturer. Back in the days there was AMIDEDOS
as a dos tool to change it in AMI Bios. You would need to find out, what tool can be used to change it in your UEFI. However, it’s possible that those tools are not available to the public.
The ultimate goal of the WIneHQ team is to have their own fully DX12 implementation. The reason why vkd3d-proton exists is that Valve didn’t want to wait for it to mature and AFAIK they did have differences in what should be included in vkd3d. Which is why they don’t work on the same project.